%Making a character %David Parsons % Mon May 10 10:29:18 PDT 2010 ##Rolling up a character The first thing you need to do is roll 3d6 4 times and note the rolls on a piece of paper. Arrange them as you wish on your character sheet -- here are what attributes are good for: =STR= * If your **STR**ength is >14, you do extra damage when you hit. * If your **STR** is <7, you do less damage (minimum 1 point) when you hit. STR|damage bonus ---|------------ 3 |-3 4 |-2 5 |-1 6 |-1 15 |+1 16 |+1 17 |+2 18 |+3 19 |+4 20 |+6 21 |+8 =DEX= If your **DEX**terity is >15, it will improve your armour class. If it is <6, it will degrade your armour class. DEX|AC bonus ---|-------- 3 |-2 4 |-1 5 |-1 16 |+1 17 |+1 18 |+2 19 |+3 20 |+4 21 |+6 >Your armour class starts at 10 and goes down from there. You >subtract your AC bonus from your AC to get your real AC =CON= Your hit points. When you go up levels, you will gain 1 hp/level, so it is **really** good to have a high starting **CON**. Your starting **CON** also tells how many times you may be brought back to life via a raise dead spell. =INT= If you use magic, it is good to have a high **INT**elligence, because you need to bid for new spells, and your intelligence enters into the bidding process. You may trade points from one attribute to another, but there are costs and restrictions. * You must pay twice the **total points** you have traded to trade a point; the first point trade costs two points, the second costs four points, the third costs 6 points, and so on. * When trading, you _cannot_ lower any attribute below **6** or above **21**. After figuring your attributes, you pick your race, pick your character class (you may pick more than one, but every class after the first one costs you [_$_500](buysheet.html)), then pick your languages. > Every character starts out with [_$_1200](buysheet.html). ###Example character sheet STATS | | CHARACTER INFO | | PLAYER -----:|:-------|---------------:|:-----|-------- | |Class |Fighter| | |Race |Hobbit| STR |11 |Name |Fred | Finhead DEX |18(+2AC)|AC | 6 | CON |14 |HTK (+3 for level)|17 | INT |6 |Experience (Fighter)|600| | |Experience (Thief)| 1000| | |Languages |Venial, Naissa| | |Money |10gp, 250_$_,5¢|